Roblox reports “significant growth across key metrics” as revenue jumps 21% YoY in Q2 FY25

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Roblox has published its financial report for the second quarter of the fiscal year, stating Q2 2025 results “exceeded previous top line and cash flow expectations, fueled by broad-based strength across the platform and the emergence of viral hits.”

It also noted “significant growth across key metrics,” including Daily Activer Useres (DAUs), Hours Engaged, Monthly Unique Payers, revenue, and bookings, which Roblox says “clearly demonstrate the health and expanding reach of [its] platform.”

The megacorp reports revenue jumped 21% across the period YoY, with bookings also up 51%. It has also seen a boost to its monthly unique payers (MUP) — up 42% YoY, with the average bookings per MUP $20.48 — and average daily active users also ticked up by 41% compared with the same period last year.

“Our Q2 2025 results demonstrate broad-based strength across the Roblox platform, fueled by the emergence of several viral experiences. Our year-on-year growth this quarter is a reflection of our strategic investments in infrastructure and performance, discovery, and the virtual economy, which continue to create fertile conditions for creators to thrive as part of a healthy, interconnected ecosystem,” said David Baszucki, founder and CEO of Roblox.

“We are encouraged by the momentum across Roblox as we look to capture 10% of the global gaming content market flowing through our platform.”

Here’s what you need to know:

The numbers

Three months ended June 2025 (Q1 2025):

  • Revenue: $1.08 billion (up 21% year-on-year)
  • Bookings: $1.44 billion (up 51% year-on-year)
  • Net losses: $278.4 million

The highlights

Roblox also reported the following key metrics:

  • Average Daily Active Users (“DAUs”) were 111.8 million, up 41% year-over-year.
  • Hours engaged were 27.4 billion, up 58% year-over-year
  • Average monthly unique payers were 23.4 million, up 42% year-over-year, and average bookings per monthly unique payer was $20.48
  • Average bookings per DAU (“ABPDAU”) was $12.86, up 7% year-over-year

Roblox also noted DAUs aged 13 and older (13O) grew 54% year-over-year, while 13O Hours grew at 72% year-over-year. 13O users now represent 64% of total DAUs and 66% of total Hours.

In markets outside of the U.S. and Canada, DAUs grew 46% year-over-year and bookings grew 63% year-over-year, and the average bookings per DAU (“ABPDAUˮ) in international markets grew 11% year-over-year. In the U.S. and Canada, year-over-year bookings growth was 43%, with ABPDAU in the U.S. and Canada up 18% YoY.

The firm did, however, note “certain infrastructure and trust and safety expenses grew to $152.6 million in Q2 2025, 25% higher than Q2 2024 and 14% higher than Q1 2025.”

Notably, Manuel Bronstein, Roblox’s chief product officer, has announced his intent to resign effective September 30, 2025, to “pursue personal interests and entrepreneurial opportunities.” He will remain as an advisor through April 13, 2026, “to assist with the transition.”

“I am excited to join Roblox at such a dynamic time,” said Naveen Chopra, chief financial officer of Roblox. “The scale of this business is impressive, with significant growth across key metrics including DAUs, Hours Engaged, Monthly Unique Payers, Revenue, and Bookings clearly demonstrating the health and expanding reach of our platform.

“This exceptional topline growth, coupled with improving margins, excellent cash flow generation, and our strong balance sheet, positions us to continue investing in long-term, durable growth.”

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