Today we’re rolling out a new Eurogamer. This isn’t a new website design, but a rethink of how we work and what we want to achieve with our video games coverage – albeit one that still very much reflects the Eurogamer you’ve known for the past 25 years.
While some of this will be immediately obvious, other parts won’t, so feel free to read this as an overview of what we’re doing and the reasons why. I’m confident the result is a Eurogamer that offers more of what you have loved about the site over the years – original reporting, deep and entertaining features, incisive criticism, expert analysis and detailed, trustworthy guides – as well as a heightened community focus. Ultimately, we want ours to be a site that stands apart from the competition. In short, our mission is to make Eurogamer a video games outlet like no other. Here’s a little overview of what that looks like.
A daily live report
How very BBC of us!
A lot happens in the world of video games in a single day, so much more than what is possible to cover from a news perspective unless you have all the resources you could possibly need. To help stay on top of this relentless onslaught of information we’ll be running a daily live report in which we’ll keep you updated on all the news and general happenings, get comments from you (the readers) and bring in various staff across the site to add to the conversation. It will be neat, and hopefully a fun place to hang out. Who knows what we’ll be discussing on a quiet news day, but chances are we’ll have detailed the team’s lunch choices by 1pm on day two.
If you’ve seen our coverage during events like Summer Games Fest or publisher showcases, you’ve seen our live blog format. The daily live report will take a similar format, but instead of being focused on a single event will offer you all of the news from a given day on a single rolling page that automatically refreshes. Want more info? Stories worthy of expansion will have full, traditional posts that you can click through to.
As part of this, and to keep the site’s coverage comprehensive, we’re also launching news-in-brief articles – short and to the point stories, written by humans (I won’t go on about it, but no AI is being used to write any coverage on Eurogamer). These won’t often be found on the homepage, but they will exist to be found via the dedicated news archive or live feed if you want a no-frills set of stand-alone stories that cover the announcements of the day.
A homepage that demands to be read
Our goal is for Eurogamer’s homepage to promote original stories. While it might be in readers’ interest to post big news-in-brief there from time to time (how else will you find out about GTA 6 being delayed again?), the overwhelming majority of stories you’ll find on the homepage will be originally sourced news reports, insightful opinions, in-depth features, nostalgic walks down retro lane, hardware and tech musings, thoughtful criticism, and nuanced reactions to current events. As always, our remit remains all things video games.
When someone comments “more of this sort of thing please,” we see it (we see the other ones as well but let’s not talk about those). This is us finding a way to specifically do more of what we think you’ll love. Whether you visit once a day or every time you make yourself a cuppa and have a sneaky break, we want you to be able to enjoy something you won’t read anywhere else.
This push for originality is the focus of 90 percent of the Eurogamer team and contributors. It’s how we believe Eurogamer will remain an essential and leading voice in games media, as we’d politely argue it has been for the past quarter century.
The end result of all this, we believe, will be a site that’s able to do a few things simultaneously: be a fast, comprehensive, trustworthy news source for all things video games; a place for topical, on-the-button reaction and insight that keeps you up to speed with the conversation; and a home for the deeper, more substantial coverage of the medium we know you love – and which we love to do ourselves.
Who we are and what we do
While our core team hasn’t changed materially since we first introduced the new team, it’s worth reiterating again who we all are and what it is we’re all going to be doing – so here’s a refresher. If you want to learn more about or contact any of us, or see a specific person’s work, you can of course check out our staff page. For now, here’s the team in brief:
Tom Orry, Editorial Director
This is me. I’ve been in games media for a very long time. I created and ran VideoGamer.com for over a decade, I was managing editor on USgamer, and EiC on VG247. I wouldn’t still be doing this job if I didn’t believe in what we are doing on Eurogamer, and I’ll be leading the charge on this new era of the site. Basically, as the famed quote goes: I am the captain now.
Chris Tapsell, Deputy Editorial Director (Criticism, Opinion, and external contributors)
Chris remains a key part of Eurogamer’s leadership team, having worked at every level of the site after starting out as a guides writer way back in the summer of Pokémon Go. As one of my deputies he’ll be helping to manage the site’s team and output, with a particular focus on overseeing reviews, previews and curation efforts, plus any other types of industry commentary, analysis and criticism. Alongside this he also looks after our external contributors, which means his inbox runneth over with incredible talent daily, and which also makes him our master of spreadsheets. Catch him editing the word “content” out of everything.
Dom Peppiatt, Deputy Editorial Director (News and Features)
Dom brings a wide range of experience to Eurogamer, having been all over the place – print, digital media, and other Gamer Network sites. As Eurogamer’s other deputy, they’ll be working with the team to deliver the News and Features that reveal and react to the current affairs of the games industry. A Yoga-lover, Dom is also probably the most flexible member of the team.
Alex Donaldson, Editor-at-large
Alex is the final part of the Eurogamer leadership team Megazord, and comes to the site with decades of experience. As editor-at-large he’ll be working with Dom, Chris, and myself on site management as well as providing plenty of written editorial across opinion, features, and reviews. Without the specific named focus of Chris and Dom, he’ll be working broadly across a range of areas and often be focused on bringing coverage of esoteric or new things to the site – plus covering the others when needed. He’ll also be driving Eurogamer’s retro nostalgia drive and contributing to Eurogamer’s efforts to demystify complicated tech and hardware.
Lottie Lynn, Guides Editor
Lottie remains the tip of the spear of getting you out of sticky situations in games as Eurogamer’s guides editor. Her job is to get stuck and frustrated – so that you don’t have to. Guides remain a massive part of what we do, and Lottie is driving that mission.
Robert Purchese, Associate Editor
Bertie has been with Eurogamer since 2005, and thanks to that and being an all-around lovely chap is synonymous with the site. As Associate Editor you’ll find Bertie across a range of areas – lovely whimsical written articles, waffling on podcasts, and also playing a key role looking after the Supporter Programme, and reader outreach in general. He also offers not-so-stiff competition for the title of ultimate yogi.
Ed Nightingale, Deputy News Editor
Ed has been with Eurogamer since 2021, and a while ago stepped up to and will continue on as our Deputy News Editor. You can expect Ed to be working on news stories big and small and helping the rest of our newshounds to do the same.
Matt Wales, Staff Writer
Matt will be found ruminating on the biggest games of the moment, the hidden gems you might not know about, the classics people fondly remember, and whatever’s causing a buzz in games. Basically, expect to see him writing about a little bit of everything, often through a critical lens.
Victoria Phillips Kennedy, News Reporter
Victoria joined Eurogamer back in 2022, and in that time has carved out a role as a dedicated newshound, working to break new stories and bring you new angles and perspectives on the news you might’ve already seen elsewhere.
Connor Makar, Staff Writer
Connor joined Eurogamer in a Gamer Network shake-up, transferring across from Eurogamer’s red-topped sister site VG247. He’ll be delving deep into the stories of games beyond their announcements and PR cycle. Some members of the crew use the term ‘Connor game’ as a teasing pejorative, but in truth his taste in games is really rather good.
Marie Pritchard, Guides Writer
Marie is continuing on in the noble mission of trying to reduce all your frustrations as a vital part of Eurogamer’s guides team. I cannot stress enough how much these folks have the patience of saints – think of them, every time you get bored trying to figure something out and open a search engine.
Christian Donlan, Contributing Editor
Christian is a veteran former editor on staff at Eurogamer, and though he hasn’t been a full-time member of staff on the site for some time he remains an important regular contributor. You’ll continue to see his thought-provoking and unique takes on games on Eurogamer often.
Vikki Blake, Contributor – Weekend News
Vikki keeps things turning when everybody else goes off to get some much-needed sleep, stepping in over the weekend as our main writer on the weekend. She’ll be continuing to help us to ensure that the front page of Eurogamer is on top of the latest events every single day.
That’s Eurogamer’s editorial and guides team, but we also have Ian, Zoe, Jim, and Alix working on Eurogamer’s YouTube channel, where they create original videos and also turn the site’s coverage into videos. We’ve also got a raft of commerce contributors, including Rob Aderson and Will Judd, and help on social media from Mat Jones.
Before we wrap up, a note on the Eurogamer supporter’s program. For now this continues on as normal. It’s next on our list of things to revamp, though, so look forward to some news on how that is changing in the near future to help us achieve our goal of Eurogamer being a video games outlet like no other.
You’ll also likely spot some changes across the site at various points as we test out new features. At the moment, for example, we’re testing out infinite scroll on news stories. Some of these features may never see a full roll-out, while others will be revised and given permanent place on the site.
Coming back to the site’s new form: we’re genuinely excited about this. It’s an idea that comes from us here at Eurogamer and our ambitions to do both the best possible work we can and the work that our readers enjoy the most. We know it sounds like a pretty big change, but we genuinely feel it’s very much for the better. And as always, we’re immensely grateful to you, our readers, for being here. Thank you as ever for reading, watching, and listening to Eurogamer, whether you’ve been coming back every day for 25-plus years or you’re joining us now for the very first time.