Remedy Q2 sales jump 63.5% to €16.9m

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Remedy has published its financial results for the first half of 2025 and its second quarter, reporting a significant increase in revenue during both periods following rises in game sales and royalties.

Its first self-published title, FBC: Firebreak, drove game sales during Q2 following its release in June 2025 – particularly on console subscription services.

However, the developer was “unsatisfied” with consumer sales following its launch, and noted that the title “underperformed” on Steam despite the platform being “planned as the primary consumer sales channel on PC”.

Here’s what you need to know:

The numbers

Q2 2025:

  • Revenue: €16.9 million (up 63.5%)
  • Operating loss: €0.5 million (compared to operating loss of €3.2 million for same quarter last year)

H1 2025:

  • Revenue: €30.3 million (up 43.4%)
  • Operating profit: €0.8 million (compared to operating loss of €5.3 million for same quarter last year)

The highlights

Game sales and royalties increased during Remedy’s second quarter, while development fees decreased.

The main source of revenue during this period came from FBC: Firebreak, which included “initial accrual from subscription service agreements with Sony and Microsoft”.

Alan Wake 2 and Control continued to provide royalties and sell “steadily”, with Control’s lifetime sales surpassing five million copies during Q2.

The focal point of Remedy’s second quarter was the launch of FBC: Firebreak, its first co-op and self-published title.

While the game surpassed one million players during its first ten days, Remedy CEO Tero Virtala noted that the game had a “rocky launch” – particularly on Steam.

“The game’s initial onboarding experience and mission structure resulted in high early player drop-offs and an influx of negative reviews [on Steam],” said Virtala.

“As players spent more time with the game and we released updates improving the game, sentiment in review turned more positive.”

Virtala continued: “Firebreak was designed as a game that evolves over time. Despite the rocky launch, we believe that we have a solid game to build on.”

“Looking ahead, a larger ‘major update’ late September will be the next step. This will be supported by targeted marketing activities, which we expect to drive interest in the title. We are committed to continuing work on FBC Firebreak, engaging with the community, and expanding the game.”

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Remedy noted that FBC: Firebreak’s commercial performance has been driven by subscription service agreements on Xbox and PlayStation, with a “considerable portion of the revenues from these agreements” to be “recognised throughout the contract period”.

Following FBC: Firebreak’s release, Virtala said Remedy has “gained valuable experience in self-publishing” with its upcoming catalogue, including Control 2.

“During [the second quarter], half of Remedy’s revenue was recognised from game sales and royalties in comparison to development fees, which represented a lesser share of the revenue,” Virtala added.

“This marks Remedy’s progressive transition to the self-publishing model.”

As for the first half of 2025, Remedy said its main sources of revenue were from development fees for the Max Payne remakes and FBC: Firebreak game sales.

It also noted that during its first quarter, it made the “final installment” in acquiring the full rights to its Control franchise from 505 games. The developer announced last February that it reacquired the rights for €17 million.

Remedy also reported an increase in headcount, rising 6.6% to 385 employees. Over half of staff represent 37 different nationalities, while 46% are Finnish.

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